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  1. Getting Started
  2. Technical

Optimisations

PreviousTechnicalNextFarms

Last updated 11 months ago

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Modern Minecraft Java server jars are, unfortunately, very poorly optimised. To maintain our stable experience with our peak player counts, we've had to make some compromises. We aim to only make optimisations that have little impact on vanilla gameplay, however it's a constant task. We're always open to making changes to suit your farms or other builds.

Our server configurations are public : (these are not always up to date, changes are constant and it's difficult to keep updated).

Changes

View Distance = 10 Chunks (vanilla)

Simulation Distance = 8 Chunks

Monster Spawn Limit = Reduced to 40 (kill mobs quickly and this wont impact rates drastically)

Other values such as Spawn Range, Ticks per Monster Spawn are vanilla.

Redstone

We haven't modified hopper behaviour, clocks will all still work.

We Utilise for Redstone, it will only affect the extremely technical aspect of the game.

Otherside

We use the "Otherside" plugin on our server, meaning a lot of farms using multiple dimensions, that previously wouldn't have worked, are now functional with only one account needed!

🖥️
https://github.com/mythiccal/configs
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Otherside | HangarHangar
This does not apply to all farms, some technical multi-dimensional farms will still not function and instead require two accounts.
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