Commands
Last updated
Last updated
This page is very detailed. I'd advise using the navigation on the right of your screen to pick exactly what you're looking for.
This one's easy. Just /headdb
and pick what you'd like
This feature uses a GUI. Simply hold a piece of flint, and right click. This is the same editor as on the SMP!
This can also be used to toggle item frame visibility.
Firstly, this requires your image to be uploaded & accessible online. Some image hosts block our datacenter IP, there's nothing we can do about that. Try uploading elsewhere. Discord CDN links will always work, so try that.
/imageframe create <name> <url> <width> <height>
- Create a new image map
/imageframe create selection <name> <url>
- Create a new image map and put it directly in your selected item frames
/imageframe create combined <name> <url> <width> <height>
- Create a new image map and get its Combined ImageMap item
Against my own best judgement, this feature is currently not limited on the Creative server. Don't abuse it, and it'll stay that way. Uploading inappropriate content or abusing this any other way will be bannable.
All commands start with /plot
Most plot configurations can be accessed in our custom GUI: /plotmanager
If a command or permission contains the Secondary
description, it means that a command supports several sub-commands or has several purposes.
Get this help menu
Usage: /plot help [category|#]
Confirm an action
Usage: /plot confirm
Display plot info
With -f
you get the administrative override to bypass the hide-info
flag.
Usage:
Primary:
/plot [[world;]X;Z] info [-f]
/plot info [[world;]X;Z] [-f]
Secondary:
/plot [[world;]X;Z] info [-f] <category: members, alias, biome, seen, denied, flags, id, size, trusted, owner, rating>
/plot info [[world;]X;Z] [-f] <category: members, alias, biome, seen, denied, flags, id, size, trusted, owner, rating>
List plots
Usage:
Primary:
+/plot list <forsale | mine | shared | world | top | all | unowned | unknown | player | world | done |fuzzy <search...>> [#]+
Target a plot with your compass
Usage: /plot target <<X;Z> | nearest>
Show plot mob and entity caps
Usage: /plot [[world;]X;Z] caps
Teleport to your plot(s).
Usage:
normal:
/plot home
/plot home <#>
Use this command to go to the plot of a specific player.
If no plot number is specified, you will be taken to the player's first (= oldest) plot. With the plot number you can cycle forwards and backwards by entering numerical values. The first plot therefore also corresponds to plot number "1". With the keyword "last" (or "n") you get to the latest (= newest) plot of the player. This corresponds to the plot number "-1".
normal:
/plot visit <player>
/plot visit <player> <plot number|negative plot number|'last' or 'n'>
Teleports you to the centre of the plot.
Usage: /plot [[world;]X;Z] middle
Claim the current plot you are standing on.
Usage:
Primary:
/plot [[world;]X;Z] claim
Claim the nearest plot in your world if you're not activated the economy feature in the worlds.yml
for this world.
Usage: /plot auto [length, width]
Set the plot owner.
Usage: /plot [[world;]X;Z] setowner <player>
With this command you "add him" to the whitelist of the plot. Allow a user to build in a plot while the plot owner is online.
Usage: /plot [[world;]X;Z] add <player | *>
With this command you "add him" to the whitelist of the plot. It gives the added user more permissions as the normal ADD command: it allows a user to build in a plot every time and use WorldEdit while the plot owner is offline.
Usage: /plot [[world;]X;Z] trust <player | *>
Remove a player from a plot. This includes the player whitelist (ADD, TRUST) and the blacklist (DENY) of the plot.
Usage: /plot [[world;]X;Z] remove <player | *>
Deny a user from entering a plot. With this command you "add him" to the blacklist of the plot.
Usage: /plot [[world;]X;Z] deny <player | *>
Kick a player from your plot.
Usage: /plot [[world;]X;Z] kick <player | *>
Merge the plot you are standing on with another plot.
Usage: /plot [[world;]X;Z] merge <all | n | e | s | w> [removeroads]
Unlink a mega-plot (merged plot)
Usage: /plot [[world;]X;Z] unlink [createroads]
Set the plot-home you're standing on. The plothome is the position where the player will teleport if he uses the /plot home
or /plot visit
command. With the argument none
you reset the position.
Usage: /plot [[world;]X;Z] set home [none]
Set the plot name
Usage:
/plot [[world;]X;Z] alias set <alias>
/plot [[world;]X;Z] alias remove <alias>
Set the plot description
Usage: /plot [[world;]X;Z] desc <description>
Player music in a plot
Usage: /plot [[world;]X;Z] music
List all possible biomes or change the plot biome. (You can change the biome with WorldEdit too.) If you clear or delete the plot, you reset the biome setting too, so the default biome is used.
Usage: /plot [[world;]X;Z] biome [biome]
Manage plot flags.
Usage:
/plot [[world;]X;Z] flag info <flag>
/plot [[world;]X;Z] flag set <flag> <value>
/plot [[world;]X;Z] flag add <flag> <values>
/plot [[world;]X;Z] flag remove <flag> [values]
Mark a plot as done
Usage: /plot [[world;]X;Z] done
Continue a plot that was previously marked as done
Usage: /plot [[world;]X;Z] continue
Set a plot value
Usage: +/plot [[world;]X;Z] set <biome | alias | home | floor | wall | all | air | main | middle | outline | border> <value...>+
Copy a plot.
Usage: /plot [[world;]X;Z] copy <X;Z>
Move a plot.
Usage: /plot [[world;]X;Z] move <X;Z>
Swap two plots.
Usage: /plot [[world;]X;Z] swap <X;Z>
Manage plot backups
Usage: /plot [[world;]X;Z] backup <save | list | load>
Clear the plot you stand on. It doesn't reset any plot settings or flag (with exception of the biome setting).
Usage: /plot [[world;]X;Z] clear
Delete the plot you stand on.
Usage: /plot [[world;]X;Z] delete
List the plot snapshots (after: /plot save
) or load a snapshot
Usage:
/plot [[world;]X;Z] load
/plot [[world;]X;Z] load <index>
Download your plot
Usage: /plot [[world;]X;Z] download [schematic | world]
Schematic command
Usage: /plot [[world;]X;Z] schematic <save | saveall | paste>
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Left-click as pos1.
Right-click as pos2
A default wand that is used to select an imaginary region. It can be optimized with the command "//sel <style>" for further selection styles. The item minecraft:wooden_axe is currently set as default.
/give wand
Summons the selection wand to your hand.
Either disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand).
[-d] <cuboid> <extend> <poly> <ellipsoid> <sphere> <cyl> <convex>
Change the current selection style to a specific one. //sel cuboid is set as default.
Deselect the current region selection.
Select the player's bottom half as position 1.
Select the player's bottom half as the position 2.
Select the block you are looking at as position 1.
Select the block you are looking at as position 2.
/chunk all
Select the 16 x 16 x 256 block-area-wide chunk as a region selection.
<amount> (<reverse-amount>) [direction]
Expand or grow the region selection based on the player's facing or map direction. It can also be expanded to the opposite side with <reverse-amount> at the same time.
<amount> (<reverse-amount>) [direction]
Contract or withdraw the region selection based on the player's facing or map direction. It can also be contracted from the opposite side with <reverse-amount> at the same time.
[-hv] <amount>
Expand the region selection based on the amount to all side: Up, Down, North, South, East, West.
[-hv] <amount>
Contract the region selection based on the amount from all sides: Up, Down, North, South, East, West.
[-d] <block>
Count the number of blocks based on which type.
[-cd]
Count the percent (%) of each block type presented in the region.
<pattern>
Set all blocks from the region to a pattern.
(<from-block-ID(s)>) <to-pattern>
Replace a (or many, or all) block type(s) in region to a pattern.
<pattern>
<pattern>
Build the walls around the outer edges of region. The walls' height are equal to the maximum height of the region selection.
<pattern>
Cover every outer part of region with a pattern.
<pattern>
Create a pattern block(s) at the exact center of the region. Varying from 1x1 to 2x1 to 2x2.
<amount of repetition>
Smooth out the region with an amount of repetition. Creating an even distribution of blocks from highest to lowest point.
<expression>
Change the blocks' position from the region to a specific set point.
Put the region back to its earliest seed-generated form.
[thickness] <block-ID(s)>
Change the inner block type(s) of region to air based on setting the outer layer's thickness.
[distance amount] ([direction])
Move every blocks in the region to a direction or based on player's facing.
//stack [-abers] [count] [offset] [-m <mask>]
Duplicate the contents of the selection in a given direction x times.
Change all stone, grass_blocks, and dirt in the region to:
- 1 layer of grass on top
- 3 layers of dirt underneath
- The rest are stones underneath
([-h]) <pattern> <size>
Draw a line between pos1 and pos2 based on pattern and size.
([-h]) <pattern> <size>
Draw a line based on the ordered multiple set points of "//sel convex".
[forest-type] [density]
Generate a forest type over the grass blocks within the region selection. Density is how the trees are spaced. Flora not included.
[density]
Overlay the grass blocks with flowers and grasses. Density is how much they clump in one spot.
[-e] [-m]
Copy the selected region blocks to an imaginary clipboard. It also stores the player's position where it is copied.
[-e] [-m]
Clear the region blocks and put it in an imaginary clipboard. It also stores the player's position where it is cut.
[-a] [-s] [-o]
Pastes the region from clipboard based from the player's position where it is cut or copied last time.
[-a] pastes the selection without air blocks. [-o] pastes the selection at origin.
[y-axis] [<x-axis>][<z-axis>]
Rotate the imaginary clipboard based on player's position when it is cut or copied last time.
[direction]
Flip the clipboard like a mirror based on where the player is facing and positioning.
[save] [delete] [load] [list] [formats]
save (<format>) <filename>
Save a schematic to file.
delete <filename>
Remove a schematic from the list.
load <filename>
Load a schematic from the list to the clipboard.
list [-dn] [-p <page#>]
List available schematics from the list's page number.
formats
Display all available schematic formats.
Clear the current clipboard
[-hroc] <pattern> <expression>
Generate a regional shape of blocks based on given expression like geometrical values or mathematical equations.
[-hroc] <pattern> <expression>
Generate a regional biome based on a particular expression
<pattern> <radius>(,<radius> [height])
Create a hollow vertical cylinder around player's feet based on radius and height.
<pattern> <radius>(,<y radius> [height])
Create a vertical cylinder around player's feet based on radius and height.
<pattern> <radius>(,<radius>,<radius>) [raised? true/false]
Create a sphere based on x,y,z, radius set around player's feet.
<pattern> <radius>(,<radius>,<radius>) [raised? true/false]
Create a hollow sphere based on x,y,z, radius set around player's feet.
<pattern> <size>
Create a pyramid based on height and size.
<pattern> <size>
Create a hollow pyramid based on height and size.
[size] [type] [density]
Generate a forest type based on size and density.
[size]
Generates a pumpkin patch based on the size.
Toggle whether utility actions will affect surrounding the player or the regional selection.
<pattern> <radius> [depth]
Fill particular blocks around the player's feet with the cylinder's radius and bottom sphere's depth.
<pattern> <radius> [depth]
Fill particular blocks around the player's feet with cylinder's radius and bottom sphere's depth recursively.
<radius>
Drain lava and water bodies that touches the player's feet based on radius.
<radius>
Extend and level nearby water and change flowing water to block state of water.
//fixlava
<radius>
Extend and level nearby lava and change flowing lava to block state of lava.
/removeabove
[size] [height]
Remove blocks above your head or the regional selection with upper air cone style.
/removebelow
[size] [height]
Remove blocks below your feet or the regional selection with down-side air cone style.
[-f] <size> <from-block-ID(s)> <to-pattern>
Replace all block(s) nearby to pattern.
<block> <size>
Remove particular block(s) nearby with air sphere style.
/snow
[radius]
Cover blocks nearby with snow layers and change water to ice.
/thaw
[radius]
Remove nearby snow layers and change nearby ice to water.
/ex
[radius]
EXtinguish all fires on blocks within <radius> blocks of the player.
[-plangbtfr] [radius]
Terminate nearby mobs.
/remove
<type> <radius>
Remove entities of the given <type> within <radius> number of blocks from the player. Entities include dropped items, arrows, boats, minecarts, activating TNT, and XP particles.
/green
[-f] [radius]
'Green' nearby dirt blocks.
<expression>
Calculate a mathematical expression
/listchunks
See the loaded chunks.
Delete chunk the player is in.
<repl> <cycler> <floodfill> <brush> <lrbuild> <tree> <deltree> <farwand> <info> <none>
Choose a particular tool type to bind to item on hand.
Remove the command that is binded to the holding tool.
Enable wand to select point from faraway.
<leftclick block> <rightclick block>
Long range building too.
<tree type>
Tree tool that is used on grass blocks to sprout trees.
/deltree
Tool to remove floating tree.
/repl
<pattern>
Block replacing tool, change that block type on use.
/cycler
Block data cycler tool
/flood
<pattern> <range>
Flood fill tool
[-h] <pattern> [radius]
Bind sphere brush to holding item that creates sphere when right-clicked on blocks from afar.
[-h] <pattern> [radius] ([height])
Bind cylinder brush to holding item that creates cylinder when right-clicked on blocks from afar.
/brush clipboard
[-ap]
Bind sphere brush to holding item that pastes clipboard when right-clicked on blocks from afar.
[-h] [radius]
Bind gravity brush to holding item that pushes the floating blocks down if there is hollow underneath when right-clicked.
/brush butcher
[-plangbtfr] [radius]
Bind butcher brush to holding item that terminates entities and mobs when right-clicked on them.
[radius]
Change the brush size of current holding brush item.
/mat
<to-pattern>
/range
<range>
Set the current brush range.
Clear the current mask set.
<mask>
Set mask rule to the current holding brush item so it can only affect a particular block type(s) or expression.
//gmask
<mask>
Set mask rule for every brush.
Eject the player out to the free spot if the player is suffocated in blocks.
[levels]
Teleport to the upper floor platform.
[levels]
Teleport below the floor platform.
Teleport through blocking obstacles.
Teleport to the targeted block that the player is looking at.
[-fg] [distance]
Teleport to upper distance based on distance amount.
[page #]
Bring a list of available biome types.
/biomeinfo
[-pt]
Get the biome of the targeted block.
[-p] <biometype>>
Set the biome type from the selected region.
[-p] to change the block column the player is standing in.