Commands
This page is very detailed. I'd advise using the navigation on the right of your screen to pick exactly what you're looking for.
Head Database
This one's easy. Just /headdb
and pick what you'd like ☺️
Armour Stand Editor
This feature uses a GUI. Simply hold a piece of flint, and right click. This is the same editor as on the SMP!
Armour Stand EditorThis can also be used to toggle item frame visibility.
Map Art
Firstly, this requires your image to be uploaded & accessible online. Some image hosts block our datacenter IP, there's nothing we can do about that. Try uploading elsewhere. Discord CDN links will always work, so try that.
/imageframe create <name> <url> <width> <height>
- Create a new image map
/imageframe create selection <name> <url>
- Create a new image map and put it directly in your selected item frames
/imageframe create combined <name> <url> <width> <height>
- Create a new image map and get its Combined ImageMap item
Against my own best judgement, this feature is currently not limited on the Creative server. Don't abuse it, and it'll stay that way. Uploading inappropriate content or abusing this any other way will be bannable.
WorldEdit
Region Selection
Left-click as pos1.
Right-click as pos2
A default wand that is used to select an imaginary region. It can be optimized with the command "//sel <style>" for further selection styles. The item minecraft:wooden_axe is currently set as default.
Either disable or enable the Worldedit functionality of the Worldedit wand (The Minecraft Wooden Axe is set as the default wand).
[-d] <cuboid> <extend> <poly> <ellipsoid> <sphere> <cyl> <convex>
Change the current selection style to a specific one. //sel cuboid is set as default.
<amount> (<reverse-amount>) [direction]
Expand or grow the region selection based on the player's facing or map direction. It can also be expanded to the opposite side with <reverse-amount> at the same time.
<amount> (<reverse-amount>) [direction]
Contract or withdraw the region selection based on the player's facing or map direction. It can also be contracted from the opposite side with <reverse-amount> at the same time.
[-hv] <amount>
Expand the region selection based on the amount to all side: Up, Down, North, South, East, West.
[-hv] <amount>
Contract the region selection based on the amount from all sides: Up, Down, North, South, East, West.
Region Operation
<pattern>
<pattern>
Build the walls around the outer edges of region. The walls' height are equal to the maximum height of the region selection.
<pattern>
Create a pattern block(s) at the exact center of the region. Varying from 1x1 to 2x1 to 2x2.
<amount of repetition>
Smooth out the region with an amount of repetition. Creating an even distribution of blocks from highest to lowest point.
[thickness] <block-ID(s)>
Change the inner block type(s) of region to air based on setting the outer layer's thickness.
[distance amount] ([direction])
Move every blocks in the region to a direction or based on player's facing.
//stack [-abers] [count] [offset] [-m <mask>]
Duplicate the contents of the selection in a given direction x times.
Change all stone, grass_blocks, and dirt in the region to:
- 1 layer of grass on top
- 3 layers of dirt underneath
- The rest are stones underneath
[forest-type] [density]
Generate a forest type over the grass blocks within the region selection. Density is how the trees are spaced. Flora not included.
[density]
Overlay the grass blocks with flowers and grasses. Density is how much they clump in one spot.
Clipboards and Schematics
[-e] [-m]
Copy the selected region blocks to an imaginary clipboard. It also stores the player's position where it is copied.
[-e] [-m]
Clear the region blocks and put it in an imaginary clipboard. It also stores the player's position where it is cut.
[-a] [-s] [-o]
Pastes the region from clipboard based from the player's position where it is cut or copied last time.
[-a] pastes the selection without air blocks. [-o] pastes the selection at origin.
[y-axis] [<x-axis>][<z-axis>]
Rotate the imaginary clipboard based on player's position when it is cut or copied last time.
[direction]
Flip the clipboard like a mirror based on where the player is facing and positioning.
save (<format>) <filename>
Save a schematic to file.
delete <filename>
Remove a schematic from the list.
load <filename>
Load a schematic from the list to the clipboard.
list [-dn] [-p <page#>]
List available schematics from the list's page number.
formats
Display all available schematic formats.
Generation
[-hroc] <pattern> <expression>
Generate a regional shape of blocks based on given expression like geometrical values or mathematical equations.
[-hroc] <pattern> <expression>
Generate a regional biome based on a particular expression
<pattern> <radius>(,<radius> [height])
Create a hollow vertical cylinder around player's feet based on radius and height.
<pattern> <radius>(,<y radius> [height])
Create a vertical cylinder around player's feet based on radius and height.
<pattern> <radius>(,<radius>,<radius>) [raised? true/false]
Create a sphere based on x,y,z, radius set around player's feet.
<pattern> <radius>(,<radius>,<radius>) [raised? true/false]
Create a hollow sphere based on x,y,z, radius set around player's feet.
Utilities
Toggle whether utility actions will affect surrounding the player or the regional selection.
<pattern> <radius> [depth]
Fill particular blocks around the player's feet with the cylinder's radius and bottom sphere's depth.
<pattern> <radius> [depth]
Fill particular blocks around the player's feet with cylinder's radius and bottom sphere's depth recursively.
//fixlava
<radius>
Extend and level nearby lava and change flowing lava to block state of lava.
/removeabove
[size] [height]
Remove blocks above your head or the regional selection with upper air cone style.
/removebelow
[size] [height]
Remove blocks below your feet or the regional selection with down-side air cone style.
/snow
[radius]
Cover blocks nearby with snow layers and change water to ice.
/thaw
[radius]
Remove nearby snow layers and change nearby ice to water.
/ex
[radius]
EXtinguish all fires on blocks within <radius> blocks of the player.
/remove
<type> <radius>
Remove entities of the given <type> within <radius> number of blocks from the player. Entities include dropped items, arrows, boats, minecarts, activating TNT, and XP particles.
/green
[-f] [radius]
'Green' nearby dirt blocks.
Chunk Tools
General Tools
<repl> <cycler> <floodfill> <brush> <lrbuild> <tree> <deltree> <farwand> <info> <none>
Choose a particular tool type to bind to item on hand.
/deltree
Tool to remove floating tree.
/cycler
Block data cycler tool
Brushes
[-h] <pattern> [radius]
Bind sphere brush to holding item that creates sphere when right-clicked on blocks from afar.
[-h] <pattern> [radius] ([height])
Bind cylinder brush to holding item that creates cylinder when right-clicked on blocks from afar.
/brush clipboard
[-ap]
Bind sphere brush to holding item that pastes clipboard when right-clicked on blocks from afar.
[-h] [radius]
Bind gravity brush to holding item that pushes the floating blocks down if there is hollow underneath when right-clicked.
/brush butcher
[-plangbtfr] [radius]
Bind butcher brush to holding item that terminates entities and mobs when right-clicked on them.
/range
<range>
Set the current brush range.
<mask>
Set mask rule to the current holding brush item so it can only affect a particular block type(s) or expression.
//gmask
<mask>
Set mask rule for every brush.
Quick-Travel
Biomes
/biomeinfo
[-pt]
Get the biome of the targeted block.
[-p] <biometype>>
Set the biome type from the selected region.
[-p] to change the block column the player is standing in.
Plot Management
Introduction
All commands start with /plot
Most plot configurations can be accessed in our custom GUI: /plotmanager
Command Categories
If a command or permission contains the Secondary
description, it means that a command supports several sub-commands or has several purposes.
Basics
HELP
Get this help menu
Usage: /plot help [category|#]
CONFIRM
Confirm an action
Usage: /plot confirm
Info
INFO
Display plot info
With -f
you get the administrative override to bypass the hide-info
flag.
Usage:
Primary:
/plot [[world;]X;Z] info [-f]
/plot info [[world;]X;Z] [-f]
Secondary:
/plot [[world;]X;Z] info [-f] <category: members, alias, biome, seen, denied, flags, id, size, trusted, owner, rating>
/plot info [[world;]X;Z] [-f] <category: members, alias, biome, seen, denied, flags, id, size, trusted, owner, rating>
LIST
List plots
Usage:
Primary:
+/plot list <forsale | mine | shared | world | top | all | unowned | unknown | player | world | done |fuzzy <search...>> [#]+
TARGET
Target a plot with your compass
Usage: /plot target <<X;Z> | nearest>
CAPS
Show plot mob and entity caps
Usage: /plot [[world;]X;Z] caps
Teleport
HOME
Teleport to your plot(s).
Usage:
normal:
/plot home
/plot home <#>
Visit
Use this command to go to the plot of a specific player.
If no plot number is specified, you will be taken to the player's first (= oldest) plot. With the plot number you can cycle forwards and backwards by entering numerical values. The first plot therefore also corresponds to plot number "1". With the keyword "last" (or "n") you get to the latest (= newest) plot of the player. This corresponds to the plot number "-1".
normal:
/plot visit <player>
/plot visit <player> <plot number|negative plot number|'last' or 'n'>
MIDDLE
Teleports you to the centre of the plot.
Usage: /plot [[world;]X;Z] middle
Claiming
CLAIM
Claim the current plot you are standing on.
Usage:
Primary:
/plot [[world;]X;Z] claim
AUTO
Claim the nearest plot in your world if you're not activated the economy feature in the worlds.yml
for this world.
Usage: /plot auto [length, width]
Settings
SETOWNER
Set the plot owner.
Usage: /plot [[world;]X;Z] setowner <player>
ADD
With this command you "add him" to the whitelist of the plot. Allow a user to build in a plot while the plot owner is online.
Usage: /plot [[world;]X;Z] add <player | *>
TRUST
With this command you "add him" to the whitelist of the plot. It gives the added user more permissions as the normal ADD command: it allows a user to build in a plot every time and use WorldEdit while the plot owner is offline.
Usage: /plot [[world;]X;Z] trust <player | *>
REMOVE
Remove a player from a plot. This includes the player whitelist (ADD, TRUST) and the blacklist (DENY) of the plot.
Usage: /plot [[world;]X;Z] remove <player | *>
DENY
Deny a user from entering a plot. With this command you "add him" to the blacklist of the plot.
Usage: /plot [[world;]X;Z] deny <player | *>
KICK
Kick a player from your plot.
Usage: /plot [[world;]X;Z] kick <player | *>
MERGE
Merge the plot you are standing on with another plot.
Usage: /plot [[world;]X;Z] merge <all | n | e | s | w> [removeroads]
UNLINK
Unlink a mega-plot (merged plot)
Usage: /plot [[world;]X;Z] unlink [createroads]
SETHOME
Set the plot-home you're standing on. The plothome is the position where the player will teleport if he uses the /plot home
or /plot visit
command. With the argument none
you reset the position.
Usage: /plot [[world;]X;Z] set home [none]
ALIAS
Set the plot name
Usage:
/plot [[world;]X;Z] alias set <alias>
/plot [[world;]X;Z] alias remove <alias>
SETDESCRIPTION
Set the plot description
Usage: /plot [[world;]X;Z] desc <description>
MUSIC
Player music in a plot
Usage: /plot [[world;]X;Z] music
SETBIOME
List all possible biomes or change the plot biome. (You can change the biome with WorldEdit too.) If you clear or delete the plot, you reset the biome setting too, so the default biome is used.
Usage: /plot [[world;]X;Z] biome [biome]
SETFLAG
Manage plot flags.
Usage:
/plot [[world;]X;Z] flag info <flag>
/plot [[world;]X;Z] flag set <flag> <value>
/plot [[world;]X;Z] flag add <flag> <values>
/plot [[world;]X;Z] flag remove <flag> [values]
DONE
Mark a plot as done
Usage: /plot [[world;]X;Z] done
CONTINUE
Continue a plot that was previously marked as done
Usage: /plot [[world;]X;Z] continue
SET
Set a plot value
Usage: +/plot [[world;]X;Z] set <biome | alias | home | floor | wall | all | air | main | middle | outline | border> <value...>+
COPY
Copy a plot.
Usage: /plot [[world;]X;Z] copy <X;Z>
MOVE
Move a plot.
Usage: /plot [[world;]X;Z] move <X;Z>
SWAP
Swap two plots.
Usage: /plot [[world;]X;Z] swap <X;Z>
BACKUP
Manage plot backups
Usage: /plot [[world;]X;Z] backup <save | list | load>
CLEAR
Clear the plot you stand on. It doesn't reset any plot settings or flag (with exception of the biome setting).
Usage: /plot [[world;]X;Z] clear
DELETE
Delete the plot you stand on.
Usage: /plot [[world;]X;Z] delete
Schematic
LOAD
List the plot snapshots (after: /plot save
) or load a snapshot
Usage:
/plot [[world;]X;Z] load
/plot [[world;]X;Z] load <index>
DOWNLOAD
Download your plot
Usage: /plot [[world;]X;Z] download [schematic | world]
SCHEMATIC
Schematic command
Usage: /plot [[world;]X;Z] schematic <save | saveall | paste>
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